Solving Large Multibody Dynamics Problems on the GPU

TitleSolving Large Multibody Dynamics Problems on the GPU
Publication TypeBook Chapter
Year of Publication2011
AuthorsNegrut, D, Tasora, A, Anitescu, M, Mazhar, H, Heyn, T, Pazouki, A
Book TitleGPU Computing Gems JAde Edition
PublisherMorgan Kaufmann
Other NumbersANL/MCS-P1777-0710

This paper describes an approach for the dynamic simulation of complex computer-aided engineering models where large collections of rigid bodies interact mutually through millions of frictional contacts and bilateral mechanical constraints. Thanks to the massive parallelism available on today\'s GPU boards, we are able to simulate sand, granular materials, and other complex physical scenarios with one order of magnitude speedup when compared to a sequential CPU-based implementation of the discussed algorithms.