MeshKit  1.0
Edge Member List
This is the complete list of members for Edge, including all inherited members.
ACTIVEMeshEntity [static]
addRelation(Vertex *vertex)MeshEntity [inline]
addRelation(Edge *edge)MeshEntity [inline]
addRelation(Face *face)MeshEntity [inline]
attribRepMeshEntity [protected]
boundarymarkMeshEntity [protected]
clearRelations(int e)MeshEntity [inline]
connectEdge [private]
constrainedMeshEntity [protected]
Edge()Edge [inline]
Edge(PNode n1, PNode n2)Edge [inline]
getAttribute(const string &s, T &val) const MeshEntity [inline]
getBoundaryMark() const MeshEntity [inline]
getClone() const Edge [inline]
getHashNode() const Edge [inline]
getID() const MeshEntity [inline]
getNodeAt(int id) const Edge [inline]
getNumRelations(int e) const MeshEntity [inline]
getRelations(NodeSequence &seq, bool cyclic_ordered=0) const MeshEntity [inline]
getRelations(EdgeSequence &seq, bool cyclic_ordered=0) const MeshEntity [inline]
getRelations(FaceSequence &seq, bool cyclic_ordered=0) const MeshEntity [inline]
getStatus() const MeshEntity [inline]
gidMeshEntity [protected]
hasAttribute(const string &s) const MeshEntity [inline]
hasCrease() const Edge [inline]
hasRelation(const Vertex *vertex) const MeshEntity [inline]
hasRelation(const Edge *edge) const MeshEntity [inline]
hasRelation(const Face *face) const MeshEntity [inline]
idtype typedefMeshEntity
INACTIVEMeshEntity [static]
isActive() const MeshEntity [inline]
isBoundary() const MeshEntity [inline]
isConstrained() const MeshEntity [inline]
isRemoved() const MeshEntity [inline]
isSameAs(const Edge &rhs)Edge [inline]
isVisited() const MeshEntity [inline]
MeshEntity()MeshEntity [inline]
newObject()Edge [inline, static]
relationRepMeshEntity [protected]
REMOVEMeshEntity [static]
removeAttribute(const string &s) const MeshEntity [inline]
removeRelation(const Vertex *vertex)MeshEntity [inline]
removeRelation(const Face *face)MeshEntity [inline]
setAttribute(const string &s, const T &val)MeshEntity [inline]
setBoundaryMark(int b)MeshEntity [inline]
setConstrainedMark(int b)MeshEntity [inline]
setID(idtype id)MeshEntity [inline]
setNodes(const NodeSequence &v)Edge [inline]
setNodes(Vertex *v1, Vertex *v2)Edge [inline]
setStatus(int a)MeshEntity [inline]
setVisitMark(bool r)MeshEntity [inline]
statusMarkMeshEntity [protected]
visitMarkMeshEntity [protected]
~MeshEntity()MeshEntity [inline]
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