DIASS - Controls and Input

  1. For all sounds

    1. Create a sound
      • Id number (7 digits)
      • Number of waves (partials)
      • Template to use (default)

    2. Harmonic tones (Spectrum)
      • Id number
      • Fundamental in Hz
      • Random inharmonic effect (tuning) 0-1

    3. Sound shaper
      • Id number
      • Use the fundamental you entered before ?
      • Enter "macro" or function (or envelope) numbers for each partial - from library (file.mc)
      • Scaling the amplitudes
        • by hand (fraction of the fundamental; can be > 1)
          • define poles (at most 6)
          • define zeros (at most 6)
        • factor taper
        • reson with taper
        • random with taper
      • Overall envelope for amplitude of the entire sound (from library file.mc)

    4. Loudness scaling
      • Id number
      • Loudness level in phones (0-90; actually, 40 is barely audible)

  2. Optional for each sound

    1. Edit static parameters
      • Id number
      • Start time (default 0 sec.)
      • Duration (default 1 sec.)
      • Id (wave) number (do not touch!)
      • Duration type (do not touch!) - All durations are eventually converted automatically to seconds
      • Phase (default 0)
      • Vibrato phase (default 0)
      • Tremolo phase (default 0)
      • Vibrato wave (default 0; sine wave)
      • Tremolo wave (default 0; sine wave)
      • Channel toggle (default 0; left channel)
      • Reverberation (default 0)
      • Reverberation time (default 0)
      • Clear reverb or hi/lo ratio (default 0.00; 0.2 is a "good value")

    2. Edit dynamic parameters
      • Id number
      • Frequency (do not touch!)
      • Amplitude (do not touch!)
      • Vibrato magnitude
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • Vibrato rate
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • Tremolo magnitude
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful !)
      • Tremolo rate
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • Panning (Channel)
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • Random effect (do not touch!)
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • (Timbre) Id number (do not touch!)
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • Reverberation mix (fraction of total effect given by the reverberated portion of the sound)
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
        • Briteness (materials on the walls), 0-1, is multiplied with the mix function
      • Magnitude of transients (both Amp and Freq)
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • Probability of Frequency transients
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)
      • Probability of Amplitude transients
        • Is there a macro (function/envelope)?
        • Enter macro number
        • Multiplication factor (can be >1, careful!)

  3. "Macros" for more complex or global tasks

    1. Detuning (Harmonic focus)
      • Id number
      • Keep current fundamental?
      • Inharmonic spread effect, 0-1
      • Transition time (placed in the middle of the total duration of the sound)
      • Spread (0) or converge (1)

    2. Glissando
      • Id number
      • Keep current start frequencies? (y/n)
      • Determined or Random? (d/r) if determined - transition time proportion (see detuning) - glissando size 0 - 1 octaves, could be > 1) - up or down (u/d)

    3. Duration repair (safety feature, changes from % to sec and vice versa)
      • Id number
      • Duration repair (fix problems with segment lengths)
      • Duration switch between secs and % (s/p)

    4. Remove sound
      • Id number

  4. Anticlip (LAST operation for ALL scores)

    1. Anticlip routine
      • Id number
      • Evaluate sound peaks?

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Last update: October 21, 1998 (HGK)