Tells the matrix-free Jacobian object the new location at which Jacobian matrix vector products will be computed at, i.e. J(x) * a. The x is obtained from the SNES object (using SNESGetSolution()).
PetscErrorCode MatMFFDComputeJacobian(SNES snes,Vec x,Mat *jac,Mat *B,MatStructure *flag,void *dummy)
Logically Collective on SNES
|snes ||- the nonlinear solver context
|x ||- the point at which the Jacobian vector products will be performed
|jac ||- the matrix-free Jacobian object
|B ||- either the same as jac or another matrix type (ignored)
|flag ||- not relevent for matrix-free form
|dummy ||- the user context (ignored)
If MatMFFDSetBase() is ever called on jac then this routine will NO longer get
the x from the SNES object and MatMFFDSetBase() must from that point on be used to
change the base vector x.
This can be passed into SNESSetJacobian() as the Jacobian evaluation function argument
when using a completely matrix-free solver,
that is the B matrix is also the same matrix operator. This is used when you select
-snes_mf but rarely used directly by users. (All this routine does is call MatAssemblyBegin/End() on
the Mat jac.
MatMFFDGetH(), MatCreateSNESMF(), MatCreateMFFD(), MATMFFD,
MatMFFDSetHHistory(), MatMFFDSetFunctionError(), MatCreateMFFD(), SNESSetJacobian()
Index of all SNES routines
Table of Contents for all manual pages
Index of all manual pages