Restores a vector after VecGetArray3d() has been called.


#include "petscvec.h"   
PetscErrorCode  VecRestoreArray4d(Vec x,PetscInt m,PetscInt n,PetscInt p,PetscInt q,PetscInt mstart,PetscInt nstart,PetscInt pstart,PetscInt qstart,PetscScalar ****a[])
Logically Collective

Input Parameters

x - the vector
m - first dimension of four dimensional array
n - second dimension of the four dimensional array
p - third dimension of the four dimensional array
q - fourth dimension of the four dimensional array
mstart - first index you will use in first coordinate direction (often 0)
nstart - first index in the second coordinate direction (often 0)
pstart - first index in the third coordinate direction (often 0)
qstart - first index in the fourth coordinate direction (often 0)
a - location of pointer to array obtained from VecGetArray4d()

Level: beginner


For regular PETSc vectors this routine does not involve any copies. For any special vectors that do not store local vector data in a contiguous array, this routine will copy the data back into the underlying vector data structure from the array obtained with VecGetArray().

This routine actually zeros out the a pointer.

See Also

VecGetArray(), VecRestoreArray(), VecRestoreArrays(), VecRestoreArrayF90(), VecPlaceArray(),
VecGetArray2d(), VecGetArray3d(), VecRestoreArray3d(), DMDAVecGetArray(), DMDAVecRestoreArray() VecGetArray1d(), VecRestoreArray1d(), VecGetArray4d(), VecRestoreArray4d(), VecGet