moab
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build_hexes(std::vector< moab::EntityHandle > &sphere_hexes, std::vector< moab::EntityHandle > &interstic_hexes) | SphereDecomp | [private] |
build_sphere_mesh(const char *sphere_radii_tag_name, moab::EntityHandle *hex_set=NULL) | SphereDecomp | |
compute_nodes(const int dim) | SphereDecomp | [private] |
mbImpl | SphereDecomp | [private] |
retrieve_subdiv_verts(moab::EntityHandle tet, moab::EntityHandle this_ent, const moab::EntityHandle *tet_conn, const int dim, moab::EntityHandle *subdiv_verts) | SphereDecomp | [private] |
SphereDecomp(moab::Interface *impl) | SphereDecomp | |
sphereRadiiTag | SphereDecomp | [private] |
subdivide_tet(moab::EntityHandle tet, std::vector< moab::EntityHandle > &sphere_hexes, std::vector< moab::EntityHandle > &interstic_hexes) | SphereDecomp | [private] |
subdivVerticesTag | SphereDecomp | [private] |