moab
moab::ElementSequence Member List
This is the complete list of members for moab::ElementSequence, including all inherited members.
append_entities(EntityID count)moab::EntitySequence [protected]
create_data_subset(EntityHandle start_handle, EntityHandle end_handle, int num_sequence_arrays, unsigned const *bytes_per_element) const moab::EntitySequence [protected]
create_data_subset(EntityHandle start_handle, EntityHandle end_handle) const =0moab::EntitySequence [pure virtual]
data() const moab::EntitySequence [inline]
data(SequenceData *ptr)moab::EntitySequence [inline]
ElementSequence(EntityHandle start, EntityID count, unsigned int nodes_per_elem, SequenceData *dat)moab::ElementSequence [inline]
ElementSequence(ElementSequence &split_from, EntityHandle here)moab::ElementSequence [inline, protected]
end_handle() const moab::EntitySequence [inline]
EntitySequence(EntityHandle h)moab::EntitySequence [inline, protected]
EntitySequence(EntitySequence &split_from, EntityHandle here)moab::EntitySequence [inline, protected]
EntitySequence(EntityHandle start, EntityID count, SequenceData *dat)moab::EntitySequence [inline]
get_connectivity(EntityHandle handle, std::vector< EntityHandle > &connect, bool topological=false) const =0moab::ElementSequence [pure virtual]
get_connectivity(EntityHandle handle, EntityHandle const *&connect, int &connect_length, bool topological=false, std::vector< EntityHandle > *storage=0) const =0moab::ElementSequence [pure virtual]
get_connectivity_array() const moab::ElementSequence [inline]
get_connectivity_array()=0moab::ElementSequence [pure virtual]
get_const_memory_use(unsigned long &bytes_per_entity, unsigned long &size_of_sequence) const =0moab::EntitySequence [pure virtual]
get_per_entity_memory_use(EntityHandle first, EntityHandle last) const moab::EntitySequence [virtual]
has_mid_edge_nodes() const moab::ElementSequence [inline]
has_mid_face_nodes() const moab::ElementSequence [inline]
has_mid_volume_nodes() const moab::ElementSequence [inline]
merge(EntitySequence &other)moab::EntitySequence [virtual]
nodes_per_element() const moab::ElementSequence [inline]
nodesPerElementmoab::ElementSequence [private]
pop_back(EntityID count)moab::EntitySequence [virtual]
pop_front(EntityID count)moab::EntitySequence [virtual]
prepend_entities(EntityID count)moab::EntitySequence [protected]
set_connectivity(EntityHandle handle, EntityHandle const *connect, int connect_length)=0moab::ElementSequence [pure virtual]
size() const moab::EntitySequence [inline]
split(EntityHandle here)=0moab::EntitySequence [pure virtual]
start_handle() const moab::EntitySequence [inline]
type() const moab::EntitySequence [inline]
using_entire_data() const moab::EntitySequence
values_per_entity() const moab::EntitySequence [virtual]
~ElementSequence()moab::ElementSequence [inline, virtual]
~EntitySequence()moab::EntitySequence [inline, virtual]
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