Argonne Ultimate Frisbee Club Bylaws
Last updated 20 Sep 97
ARTICLE I - Name and Purpose
Section A - Name
The name of the organization shall be the "Argonne
Ultimate Frisbee Club"
Section B - Purpose
The main purpose of this club is to promote a healthful
activity in which people of differing talent, physical
build, age, and sex can participate. Another purpose is
to educate people about and promote the relatively new
game of Ultimate Frisbee.
ARTICLE II - Membership
Membership to the Argonne Ultimate Frisbee Club is open to all
employees of Argonne National Laboratory, the Chicago Operations
Office, and all family members and friends of these employees.
ARTICLE III - History/Activities
The "club" has organized a regular schedule of
ultimate games played from Spring to Fall on Monday, Wednesday,
and Friday at noon and Tuesday at 5:15 pm at Argonne National
Laboratory on the field just North of Building 200. The members
of the "club" are a co-ed core group of about twenty
with a group of approximately another twenty people who play
intermittently. The "club" is comprised of people
ranging from those who have been playing for several years and
beginners to the game. Due to the nature of the game, everyone
who plays has an active role regardless of their skill level. The
"club" has been playing for four years and has played
teams from Fermi National Laboratory and the Illinois Math and
Science Academy.
"Ultimate Frisbee" or "Ultimate" is a
competitive sport, but entails little or no physical contact and
thus results in very few injuries. It is a sport most akin to
soccer, with two opposing teams (usually seven players each)
trying to score by advancing the Frisbee down the field towards
an endzone. Each team tries to score by throwing the Frisbee from
one teammate to another. The Frisbee cannot be advanced by
running. A score is made when the Frisbee is thrown to a teammate
within the endzone. Once the Frisbee either goes out-of-bounds,
hits the ground, or is intercepted by an opposing player, the
opposing team takes possession of the Frisbee and attempts to
advance it towards the other endzone.
ARTICLE IV - Government
Section 1 - The officers of the club shall be the
President, Vice President, Secretary, and Treasurer. The
Secretary and Treasurer positions, at a any given time, may be
held by the same person.
Section 2 - The officers will serve one year terms. A
Board of Directors, consisting of the above officers shall be the
governing body and, with input from a majority of active members,
shall decide upon the intra-club play schedule, scheduling of
games with clubs outside of the Argonne club, and other club
operations.
Section 3 - Officers will be elected annually in
December by a simple majority vote of members on the official
club roster.
Section 4 - The President shall be the chief executive
officer of the club. The President shall supervise the total club
program and shall preside at club and Board of Director meetings.
The President shall appoint all committees and shall represent
the club, as required, at meetings of the Argonne Club. The
President or an appointee of the President shall act as delegate
to meetings of inter-club organizations concerned with Ultimate
Frisbee.
Section 5 - The Vice President shall assist the
President in carrying out the club responsibilities and serve in
the Presidents absence. The Vice President shall act as an
alternate or second delegate to meetings of inter-club
organizations. The Vice President shall hold the main
responsibility of recruiting new members to the club and
promotion of the club throughout the Argonne community.
Section 6 - The Secretary shall keep the current club
roster, a record of all club meetings, serve all meeting notices,
and be responsible for intra- and inter-club correspondence.
Section 7 - The Treasurer shall keep and prepare all
financial records and transactions of the club. The Treasurer
shall be a member of any committees concerned with finances or
fund-raising. The Treasurer shall annually submit a membership
roster to the Argonne Club along with $1.00 for each member of
the club. The Argonne Club shall be periodically informed of
changes in membership and be provided with $1.00 for each new
member joining the Argonne Ultimate Frisbee Club.
Section 8 - The officers shall appoint other club
members to carry out additional functions as defined in the
By-Laws.
Section 9 - Vacancies in the Board of Directors between
annual elections can be filled by a simple majority vote of those
in attendance at a club meeting.
Section 10 - Officers can be removed from office by a
two-thirds vote of all members on the current roster.
ARTICLE V - Club and Board of Director Meetings
Meetings of the club will be held as necessary.
ARTICLE VI - Property
In the event the Argonne Ultimate Frisbee Club disbands, all
funds and other properties purchased with Argonne Ultimate
Frisbee Club dues and supplemental funds from the Argonne Club
(see Article IV, Section 7) shall be turned over to the Argonne
Club.
ARTICLE VII - Rules of Ultimate
The rules of the game of ultimate to be played by the Argonne
Ultimate Frisbee Club are the same as those adopted by the Ultimate Players
Association with the following exceptions:
- In all situations, good will between participants
of the game shall supersede in importance strict
adherence to the letter of the rules. If a rule
dispute cannot be resolved in a timely fashion (within a
few minutes) between the participants themselves, a toss
of the Frisbee with the a call of "heads or
tails" by the offensive team at the time of the
dispute will decide possession of the disc.
- Once a "goal" is scored by one team, possession
of the Frisbee can either be given to the opposing team
in a "kickoff" or the scoring team can retain
possession of the Frisbee with the defensive team
switching the endzone which they defend
(make-it-take-it). The default mode of play shall
be "make-it-take-it", the
"kickoff" mode of play shall be in effect if
chosen in a simple majority vote of attending members.
- At each club game, the utmost effort will be made to
allow every member in attendance to play as much as they
desire. The importance of involving all members
in the game supersedes the importance of having seven
players on each team. In order to allow all
people present to play when an odd number of people are
present, the team with one additional players shall be
subject to "offsides". This rule is similar to
the offside rule in soccer. The rule does not apply when
teams are of even strength. The offensive player closest
to the opponents endzone must be even with the last
defensive player when a pass is made to him. Once the
disc is in the air he may move in the direction of the
goal irregardless of the defenders positions. If a
pass is attempted to an offensive player who is closer to
the opponents endzone than any defender when the pass was
initiated, he/she is offside. This results in a turnover.
The defending team takes possession of the disc at the
point where the pass was originated. The offsides rule
does not apply when any defenders are in the endzone.
- The actual keeping of a game score or a game time shall
be decided upon by a simple majority vote of all members
in attendance at the club game.
- The field dimensions shall be defined either by the
official field dimensions or by the space available for
playing the game.
For reference, here is a pointer to
The Ultimate Players Association Rules
of Ultimate, Ninth Edition.
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