moab
GetEntities.cpp File Reference
#include "moab/Core.hpp"
#include "moab/Range.hpp"
#include "moab/CN.hpp"
#include <iostream>

Go to the source code of this file.

Defines

#define MESH_DIR   "."

Functions

int main (int argc, char **argv)

Variables

string test_file_name = string(MESH_DIR) + string("/1hex.g")

Define Documentation

#define MESH_DIR   "."

Definition at line 18 of file GetEntities.cpp.


Function Documentation

int main ( int  argc,
char **  argv 
)

Definition at line 23 of file GetEntities.cpp.

                                {

  if (argc > 1){
    //user has input a mesh file
    test_file_name = argv[1];
  }  
    // instantiate & load a mesh from a file
  Core *mb = new Core();
  ErrorCode rval = mb->load_mesh(test_file_name.c_str());
  if (MB_SUCCESS != rval) {
    delete mb;
    return 1;
  }

  Range ents;

    // get all entities in the database
  rval = mb->get_entities_by_handle(0, ents);
  if (MB_SUCCESS != rval) {
    delete mb;
    return 1;
  }

  for (Range::iterator it = ents.begin(); it != ents.end(); it++) {
    if (MBVERTEX == mb->type_from_handle(*it)) {
      Range adjs;
      rval = mb->get_adjacencies(&(*it), 1, 3, false, adjs);
      if (MB_SUCCESS != rval) {
        delete mb;
        return 1;
      }
      cout << "Vertex " << mb->id_from_handle(*it) << " adjacencies:" << endl;
      adjs.print();
    }
    else if (mb->type_from_handle(*it) < MBENTITYSET) {
      const EntityHandle *connect;
      int num_connect;
      rval = mb->get_connectivity(*it, connect, num_connect);
      if (MB_SUCCESS != rval) {
        delete mb;
        return 1;
      }
      cout << CN::EntityTypeName(mb->type_from_handle(*it)) << " " << mb->id_from_handle(*it) << " vertex connectivity is: ";
      for (int i = 0; i < num_connect; i++)
        cout << mb->id_from_handle(connect[i]) << " ";
      cout << endl;
    }
  }

  delete mb;

  return 0;
}

Variable Documentation

string test_file_name = string(MESH_DIR) + string("/1hex.g")
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