moab
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#include <MeshSet.hpp>
Public Attributes | |
EntityHandle | hnd [2] |
Two handles. | |
EntityHandle * | ptr [2] |
begin and end pointers for array |
If the number of entities is less than 3, store the handles directly in the hnd member. Otherwise use the ptr member to hold the beginning and end of a dynamically allocated array.
Definition at line 205 of file MeshSet.hpp.
Two handles.
Definition at line 206 of file MeshSet.hpp.
begin and end pointers for array
Definition at line 207 of file MeshSet.hpp.